Dust Flag (early concepts)
"Hunters, gatherers and merchants all, Dust Flag is most tied to the smaller tribes that dot the Korashi expanse. Their networks span the far reaches of the east to the heart of Korash itself, surviving by scavenging its forgotten treasures and preying on its many species of great wurm."
Game Keywords: WEATHER PATH TOOLS
Concepts:
Wurm hunters & scrap gatherers; 'whaling' (but 'wurming'); folksy; true sandship-nomads; desertpunk tribes; live where they fight where they work where they eat; use lots of crossbows, ballistas & harpoons; scouts; negotiators; folk religion/priests to old gods; ambushes; Afghan; Bedouin; trade convoys; tradition; folk beliefs/superstitions; connections to local tribes (trade, marriages, recruiting, supplies etc); probably the most feasible if it where a real nomad desert society.
Game Keywords: WEATHER PATH TOOLS
Concepts:
Wurm hunters & scrap gatherers; 'whaling' (but 'wurming'); folksy; true sandship-nomads; desertpunk tribes; live where they fight where they work where they eat; use lots of crossbows, ballistas & harpoons; scouts; negotiators; folk religion/priests to old gods; ambushes; Afghan; Bedouin; trade convoys; tradition; folk beliefs/superstitions; connections to local tribes (trade, marriages, recruiting, supplies etc); probably the most feasible if it where a real nomad desert society.
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